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Design

Below is a list of all my most noteworthy projects,
organized based on the design disciplines required for each project's completion.

For engineering skills, see the "Engineering" tab above.

Narrative Design

Though I'm a game designer by trade, being able to write a unique story is easily the skill I'm the most proud of.

A game with a strong sense of character and environment is what pushes it from being a fun system to operate into becoming a memorable experience.

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Projects_Narrative_Design

System Design

Ever since my first game, I've always been pushed away from the idea of creating a game that's similar to something that already exists. Each of my projects tries to either take a well defined concept far outside of its comfort zone, or make a brand new concept entirely.

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Projects_System_Design

UI Design

Though I saw UI as a necessary chore in my first games, I eventually grew to appreciate it. The interface is everything about how the user plays the game. Streamlining it to make it stylish and efficient is a skill I'm glad to have learned, as it's made my projects all the more polished.

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Projects_UI_Design

Puzzle Design

Of all the genres I've worked in, Puzzle Design is easily the most interesting challenge. After spending time studying what makes a good puzzle, I came to the conclusion that the designer is tasked with the objective of making the player think they're an idiot. Though that sounds easy on paper, there's a very fine line between the player thinking their an idiot versus them thinking the designer's an idiot, and working on this line is what I love most about the genre.

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Projects_Puzzle_Design

Level Design

A lot of my projects are low in scope, with a small number of simple mechanics. To get the most out of each of them, unique levels that push the mechanic in a new and interesting way is almost mandatory.

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Projects_Level_Design

AI Programming

Most my work tries to keep AI to a minimum for the sake of scoping. However, as a programmer, I must admit it's an interesting topic whenever I'm working with it.

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Projects_AI_Programmig

Team Projects

Though I love making solo projects, I'm well aware that working alone can only get me so far. I've worked with several teams in the past, some bad, most great, and they've all been a amazing learning experience.

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Projects_Team_Projects

Failed Projects

Over my time as a designer I've created several projects that would hardly qualify as being called a "game". Projects can fail for many reasons, be it poor time management, lack of resources, miscommunication, and so on. However, despite the lack of enjoyment that can be had from playing them, I've learned a lot from every project that's burst into flames.

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Projects_Failed_Projects
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